Leaked pineapple.patrick Nude Leaks Onlyfans – Leaked pineapple.patrick Nude Leaks Onlyfans – Some more fantastic booty pics for ya 😉 Another little jou.. – Some more fantastic booty pics for ya 😉 Another little journal entry into my life: if you’ve followed me for a bit across my various social media’s you’ve likely seen me mention Game Design at some point. One of my biggest goals, even since childhood, was to design my own video games. I love reading. I love cinema. I love storytelling as a whole because it’s a chance to live through experiences that simply aren’t possible in our day to day lives. For me, video games are simply another medium through which stories are told, but with video games you are far more involved in the experience, and multiplayer games give you the chance to share that experience with others. I have so many memories that I hold sacred from video games. My first time beating Halo 3. Living out my dreams of being the world’s hero in Oblivion and Skyrim. Chopping down trees while chatting about life with strangers in RuneScape. All nighters spent playing Mario Kart with my brothers. It’s those type of moments I hope to recreate for others. I’ve spent a long time studying the gaming industry. What it takes for a small game studio to be successful. Which gaps exist in the industry that larger companies aren’t offering gamers. Marketing strategies that focus on building community instead of preying on people’s money. Game theory as a whole, and what aspects of a game keep people psychologically engaged and interested. One of the first steps taken when design a new game is to build a Game Design Document. A document that covers every detail that the game entails. Story, characters, items, levels, art assets, production timeline, monetization strategy, target demographic, marketing strategy, estimated cost, and so much more. I’ve built a few of these Game Design Documents, and have them ready for execution once I’m able to generate the revenue required. It’s very difficult to get a business loan for Game Design, I have no large publishing company financially backing me, and no other investors interested, so I must come out of my own pocket for everything. Because of this my first few games are designed with budget in mind. Relatively simplistic mechanics, an art style that is still unique but not labour intensive to produce, placing a focus on engaging gameplay over jaw dropping scenery and complicated stories. The first game I plan to produce also happens to be the cheapest but that still doesn’t mean it’s cheap. To create what I want, trimmed down to its most important necessities, will cost an estimated $50k. A significant portion of this cost is skilled labour via programmers, artists, a sound engineer, network engineer, and a few other loose end roles. I’ve studied each of these fields a bit, and continue to hone my skills, because I feel the better understanding I have of these skillsets the more efficiently I can lead a team of people who must perform these skills. But I’ve also had to accept that it will take years to develop these skills to a level of proficiency where I can fulfill these tasks myself. On top of having a primary job, it simply isn’t feasible. So, keep an eye out! Eventually I’ll make this dream happen, and you’ll be able to play a game designed by your very own Pat 🥰



